Mgtow.com movies /opening credits

Topic by Jan Sobieski

Jan Sobieski

Home Forums Computers, Games and Technology Mgtow.com movies /opening credits

This topic contains 4 replies, has 3 voices, and was last updated by Jan Sobieski  Jan Sobieski 3 years, 9 months ago.

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  • #229225
    +2
    Jan Sobieski
    Jan Sobieski
    Participant
    28791

    Ok I am not computer savy. MGTOW.com, the opening scenes, the animations, the short movies. The fighter plane ones, how do you do that s~~~?

    I mean to you have to code a picture every 1 millisecond, is there software that just does it?

    I’m not looking for the nuts and bolts but could someone give a medium level overview about how that is done? How much it costs (dollars or even better MAN hours). Are you using time on a super computer.

    The last time I coded was a C64 and FORTRAN 77.

    I’m just kinda curious thats all. I mean its WOW!!! how does one do that, in general. I’m just kinda curious thats all

    Love is just alimony waiting to happen. Visit mgtow.com.

    #229236
    +2
    Mecklot
    Mecklot
    Participant
    608

    I think Keymaster said those intros were created using Adobe After Effects. It’s a special effects composer. You can do basic keyframe animation to complicated movie-style animation, just like the MGTOW.COM intros.

    I’m not looking for the nuts and bolts but could someone give a medium level overview about how that is done? How much it costs (dollars or even better MAN hours). Are you using time on a super computer.

    It must take quite a while, and they have to use a computer with considerable power. I own After Effects as well, and I can only dream of making stuff like that.

    #229242
    +1
    Jan Sobieski
    Jan Sobieski
    Participant
    28791

    Thanks Mecklot,

    I mean not just here but everywhere. I mean WOW. I played tank battle on an Atrari 2600. Now I play World of Tanks. How the F, I mean just WOW.

    Love is just alimony waiting to happen. Visit mgtow.com.

    #229243
    +2
    Keymaster
    Keymaster
    Keymaster

    Great question!

    It’s the process of 3D modeling, rendering and animation.

    Images are 2 dimensional (X horizontal and Y vertical).
    In a 3D program, there is a Z dimension (depth)

    We begin with a 3D model of a fighter jet. A highly-detailed wireframe mesh. You paint it with weathered images, textures and colors and “wrap” the model in textures and decals. Just like a real model…. and you can rotate the “camera” around it and add lights. Like a virtual scene.

    Just setting this up can take hours, days, a week….

    When it looks good, we add it to a “timeline”. We move it (and the camera) to one point in time… and then change the plane & camera position at another point in time (say 10 seconds). Then we tell the program to draw 24 frames per second from 0:00 to 10:00 seconds. Then we tweak it for hours to make it look just right.

    The software calculates each frame and draws 240 “snapshots”. Then we output a test sample to see if it looks “real”. If not, we go back and work on it more.

    Then comes the background. A still image is placed in the background to LOOK real. But it’s not. It’s just a picture. The trick is to match the LIGHTING so it looks like it’s part of the scene. The sun needs to illuminate the aircraft from the same angle, and then we add a special “lens flare” to make the light look like it’s bouncing off the glass – just like it would in the real world.

    Now it starts to look pretty good. But we want to make it look BETTER so we animate “jet wash” exhaust (turbulent air) from the engines which will simulate real-world air / heat distortions. NOW it looks good.

    Then we click “render” and go to sleep. Because the computer will now “render” the image sequence into a movie. Takes about 14 hours or less for 20 seconds of images at highest quality at 2K resolution.

    The entire process – start to finish – is about 80-160 hours or more.

    Then we add sounds and sound effects. + another week in some cases. Layer the sounds together to make a sound track. Output everything and see. Usually we are not happy with it, and will render it at least 5 times for minor positioning and adjustments.

    When it looks close to “final” we out put it again applying “motion blur” and “depth of field” (camera depth focus) for just a little bit extra realism. So when something moves , it goes out of focus just like a real object is blurry when you film it. This multiplies the out time by 6, 12, or even 30+. The more realistic you want it, the longer it takes.

    This one uses another method called “rotoscoping”. Since the footage already exists, we are placing a 3D textured model into a scene that already has very slight camera motion, zooming and shaking. The shaking of the camera has to match the film exactly or it won’t look real.

    A critical eye would say this is very well done – but not “perfect”.
    We created it just for fun, but it turned out pretty good.

    I’m just kinda curious thats all. I mean its WOW!!! how does one do that, in general. I’m just kinda curious thats all

    Thank you for noticing! We never needed to go crazy with that s~~~ to the extent we did, but it’s creative FUN. Love doing it. I have always been fascinated by 3D animation and it’s what got me into computers in the first place. You could say I once had a desire to make films like Toy Story and such. And now that HD video is the norm on the internet, we can go hog wild — even on a website.

    If you keep doing what you've always done... you're gonna keep getting what you always got.
    #229254
    +2
    Jan Sobieski
    Jan Sobieski
    Participant
    28791

    Thanks Keymaster,

    I mean WOW. Some of the younger guys think this normal. Google Atari 2600 Tank battle and then World of Tanks. Really.

    In 10 years, you wont be able to tell if it is real or memorex (if you get that reference)?

    WOW

    Love is just alimony waiting to happen. Visit mgtow.com.

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